Life is a visual experiment. It consists of abstract digital stills printed on billboard-size backlit paper. The prints are backlit with projectors controlled by a computer.

The projected images are very similar to their respective print with the difference that they change over time. It creates a very astonishing feeling of depth that varies a lot over time. Here is an example of what was projected on one of the prototypes:
   1.swf > 5630Ko

Masking parts of the projection adds another level of perspective to the composition, this time playing with the physical darkness of the shaded spots on the print. Instead of adding colors to the print, the masking process substracts light from the printed colors. Here are 2 examples of what was projected on the same prototype:
   2.swf > 5631Ko
   3.swf > 5631Ko

This is only using a boring black grid of [inverted] circles. It would be very interesting to try to play with tones instead of masking the whole color palette.

 

 

To make things interesting, I programmed a cellular automaton over the whole projection. It is inspired by the Game Of Life. It masks parts of the projections to the level of clusters of ~10X10 pixels. My initial goal was to make it to the pixel level, but the computer would not support it. I suspect flash is part of the problem. The next step is to properly code it in a compiled language... Anyways.. the resulting composition is stupendous! The print takes a very bizarre perspective. 2 more examples of the projection:
   4.swf > 5631Ko
   5.swf > 5631Ko

These files are not very impressive. The whole idea is to work with color arithmetics to create interesting visual effects that question the way our - or at least my - brain makes sense of things. There is still a lot of work to be done. The prototypes I created are basic yet extremely exciting. This project is very likely to be continued...

Vincent Leclerc
v@uttermatter.com