research document
DART 339: 2nd skin & softwear
vincent leclerc
v@munaute.com
Emerging Frameworks
for Tangible User Interfaces
by Brygg Ullmer and Hiroshi Ishiin
In “Human-Computer Interaction in the New Millenium,”
John M. Carroll
ed.; Addison-Wesley, August 2001, pp. 579-601.
This article focuses on ways to develop tangible user
interfaces to computers. It explores various examples and discusses
their strength and weakness. It creates a distinction between the physical
representations and the physical controls of a manipulable
object. It defines and explains several important terms related to the
coupling of digital information to physical artifacts.
There is an interesting section on approaches to physical representation.
It gives examples of the use of 'recontextualized found objects' as
a popular approach. It shows the weakness of an engeneering-driven approach
that puts all the emphasis on functionnality rather than usability.
It shows the strength of the approach of centering the design around
the physical artifacts underlying pre-existing workplace practices.
Finally, it discusses of an apprroach centered on the physical representation
and materials used for the design of the interface.
Cognitive and Physical Affordances
in Interaction Design
by H. Rex Hartson
Department of Computer Science, Virginia Tech, March 2001
Hartson defines and uses the terms cognitive affordance
and physical affordance to refer to parallel and equally important
usability concepts for interaction design in software systems. He generally
defines affordance as something that helps or aids the user in doing
a task. More specifically, according to Hartson, a physical affordance
is a design feature that helps, aids, supports, or facilitates physically
doing something, and a cognitive affordance is a design feature that
helps, aids, supports, or facilitates thinking and/or knowing about
something. He underlines the importance of connecting the physical and
cognitive affordances in the design of an object.
Why We Need Things
Mihali Csikszentmihalyi
Csikszentmihalyi begins by saying that every object
is the product of human intentionality, but that intentionality itself
is conditioned by the existance of previous objects. He adds that most
of of the things we make these days do not make life any better in material
but instead serve to stabilize and order the mind.
He expalins 3 malor ways in which objects help objectify the self and
provide a stable human life. According to him, objects serve as a demonstration
the owner's power and the projection of his self. Objects reveal the
continuity of the self through time. Finally, objects give concrete
evidences of one's place in society reminding the owner of friends,
relatives, etc.
He concludes by stressing the importance of being aware of the pulsions
that drive or need of artifacts. The objects of power can be very dangerous
and expensive so we should learn to discipline our consciousness so
ojects can again be used primarily as instruments.
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